{"id":104,"date":"2024-04-24T09:37:44","date_gmt":"2024-04-24T09:37:44","guid":{"rendered":"http:\/\/legion:8001\/?p=104"},"modified":"2024-04-24T09:37:44","modified_gmt":"2024-04-24T09:37:44","slug":"three-games-in-thoughts-on-the-high-elven-realms","status":"publish","type":"post","link":"https:\/\/gigeo.sainsbury.xyz\/?p=104","title":{"rendered":"Three Games In; Thoughts on the High Elven Realms"},"content":{"rendered":"\n<p>So after my first three games with the High Elves and having used a handful of units, I thought I&#8217;d write my thoughts on them as an army. This is basically going to be a list of un-connected observations and notes, and I might try to tie it all in at the end.<\/p>\n\n\n\n<p><strong>Army Special Rules<\/strong><\/p>\n\n\n\n<p>There are a handful of special rules for the High Elves that are worth noting. <strong><em>Elven Reflexes<\/em><\/strong> gives you +1 to Initiative in the first round of any combat. This is incredibly powerful and can often mean that elite units are attacking before enemy units, <em>even when<\/em> they have been charged. It&#8217;s worth noting that the recent FAQ on lances make it clear that if a unit Gives Ground and then is followed up, or Falls Back in Good Order and is pursued, this is <em>not<\/em> a new combat.<\/p>\n\n\n\n<p><strong><em>Ithilmar Weapons<\/em><\/strong> is the High Elf version of a buff to regular hand weapons. Many armies have some equivalent of this; a rule that makes a single, non-magical hand weapon slightly better. Elves get to reroll 1s to hit and Warriors of Chaos, Dwarfs, and Tomb Kings get AP -1. What&#8217;s noteworthy for High Elves is that there are no units that you want to have in combat that are just equipped with hand weapons; ranged units, cavalry the turn after they&#8217;ve charged, and mages are about the only ones to benefit from this.<\/p>\n\n\n\n<p>Perhaps one of the best rules for the High Elves is <strong><em>Lileath&#8217;s Blessing<\/em><\/strong>, which allows a wizard to reroll a single failed casting roll once per turn. High Elf magic continues to be a powerhouse and this reliability really adds to their potency.<\/p>\n\n\n\n<p><strong>Individual Units &#8211; Core<\/strong><\/p>\n\n\n\n<p>Let&#8217;s start of by eating our vegetables and looking at Core units. For my first game, I took a unit of 17 <strong><em>Lothern Sea Guard<\/em><\/strong> as the whole Core allotment. The idea of having a block which is both decent in combat and decent at shooting was appealing. Their <em>Naval Discipline<\/em> allows you to stand and shoot and redress the ranks as a charge reaction, which is very strong. I&#8217;d seen lots of talk about the value of having the Razor Standard on them which gives Armour Bane -2, but I failed to roll an entire 6 to wound for the whole game, so YMMV.<\/p>\n\n\n\n<p>I ran a couple of blocks of <strong><em>Archers<\/em><\/strong> in my next list and they&#8217;re not what they once were, but they&#8217;re still just fine. The big change is firing in multiple ranks, so I ran them in one rank of ten. There&#8217;s a change (read: nerf) to ballistic skill shooting that I&#8217;ll touch on in a later post also.<\/p>\n\n\n\n<p><strong><em>Ellyrian Reavers<\/em><\/strong> feel useless compared to the Fast Cavalry shenanigans in 8th. I&#8217;ve found so far that they can&#8217;t kill much with their bows, they&#8217;re not as good in combat anymore and can&#8217;t move as fast either. It&#8217;s possible I&#8217;m playing them wrong as the changes to skirmishers could make them powerful, but I&#8217;m not excited so far.<\/p>\n\n\n\n<p><strong><em>Silver Helms<\/em><\/strong> feel <em>very<\/em> good so far. The charge ranges for cavalry and the ability to get a few buff spells on them makes them quite potent on the charge.<\/p>\n\n\n\n<p><strong>Individual Units &#8211; Special and Rare<\/strong><\/p>\n\n\n\n<p>I only had the one game with my <strong>Swordmasters Of Hoeth<\/strong>, and I really didn&#8217;t feel like they did much, but they were drastically outmanoeuvred. I think if you can get them into combat, they really are incredible. S5 AP -2 attacks at Initiative 7 in the first round <em>without charging<\/em> is no joke. They still die to a stiff breeze, so it takes some expert piloting, but I&#8217;d like to try them again.<\/p>\n\n\n\n<p><strong>Dragon Princes<\/strong> are very, very strong. They are understandably and rightly in the conversation for best cavalry in the game. Incredibly high Initiative, Weapon Skill and Movement, an amazing save and even a second bite at the apple with a Ward Save. The fact that they are Impetuous seems like a big miss from a flavour point of view. A unit being both Impetuous and Drilled feels oxymoronic. I can understand the argument that they&#8217;re eager to show their prowess as haughty, young nobles, but they are also elite warriors. From a rules point-of-view, it can be a liability against a skilled opponent, but I think they&#8217;re still worth taking. As was always true, a single wound for 37 points makes things a bit dicey. Losing one <em>hurts<\/em>, but I think they&#8217;ll be a frequent feature of my lists.<\/p>\n\n\n\n<p>I really like <strong>Shadow Warrior<\/strong> models, particularly my old metal ones, but I really don&#8217;t think they are worth taking in The Old World. They&#8217;re not much better than basic archers. They are a little better at shooting and can scout, but it&#8217;s quite hard to get them around behind into any soft targets. They feel like a Wood Elf unit in a High Elf army, but they don&#8217;t have the benefit of the Wood Elven arrows.<\/p>\n\n\n\n<p>I only took one in my first game, but if anything, the <strong>Great Eagle<\/strong> feels better than ever. They&#8217;re just so versatile. A 60-point, Fly (10) skirmishing monster that is quite good in combat. It&#8217;s great against lone characters and war machines, as well as being able to just get in the way and gum up the charging lanes.<\/p>\n\n\n\n<p>Conversely, I was sort of underwhelmed by the <strong>Frostheart Phoenix<\/strong>. Once the plague of 8th edition, the phoenix feels really toned down this edition. It lost the strength-reducing part of its <em>Blizzard Aura<\/em>, no longer causes Terror, lost Thunderstomp and even the <em>Attuned to Magic<\/em> special rule has disappeared. It wasn&#8217;t killed in either game I played with it; indeed, I think it only lost 1 wound across the two battles, but it also can&#8217;t kill anything. It feels expensive for what it brings to the battle. It&#8217;s a valuable support unit, but you can&#8217;t just slam it into the enemy and expect good things.<\/p>\n\n\n\n<p>Last up for rare units, it&#8217;s time to pour one out for the <strong><em>Eagle-Claw Bolt Throwers<\/em><\/strong>. As I touched on in the recap of my second game, these feel expensive for what they do. The <em>Rapid-Fire<\/em> special rule is almost never the correct option now, but you&#8217;re still paying the points to be able to choose. They&#8217;ll probably still fit in my list occasionally because S6 shooting is rare and powerful.<\/p>\n\n\n\n<p><strong>Characters<\/strong><\/p>\n\n\n\n<p>The <strong><em>Prince on Lion Chariot<\/em><\/strong> was underwhelming. He got killed before combat in the first game (Magic Missiles, Fanatics and Bolt Throwers), and while he got into combat in the second game, he wasn&#8217;t as deadly as I&#8217;d hoped after the first round of impact hits. I did charge him into a unit of Hammerers, so perhaps that&#8217;s user error. I think this could be a strong way to bring a Prince, but I&#8217;m not sold.<\/p>\n\n\n\n<p>The <strong><em>Noble Battle-Standard Bearer on Griffon<\/em><\/strong>, particularly with the Pure of Heart Elven honour was amazing. It&#8217;s a very fast unit and having both <em>Inspiring Presence<\/em> and <em>Hold Your Ground<\/em> in an 18&#8243; bubble is great. He causes Terror, is lethal and relatively resilient. He feels like a strong character to bring without bringing the dragon boogeymen.<\/p>\n\n\n\n<p>Lastly the <strong><em>Archmage<\/em><\/strong>. Unsurprisingly these are great. I don&#8217;t have much insight here except to note that putting them on a horse and running them around behind units seems to be just as good as putting them in a bunker unit.<s> I think I might even try putting one on a great eagle next time to get 180-degree line of sight.<\/s> Having just checked again, Great Eagles are <em>Close Order<\/em>, so this won&#8217;t work. That&#8217;s disappointing. Dark Elf Sorceresses on Dark Pegasus seem great, and it&#8217;s a shame we don&#8217;t also have a flying, skirmishing wizard.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So after my first three games with the High Elves and having used a handful of units, I thought I&#8217;d write my thoughts on them as an army. This is basically going to be a list of un-connected observations and notes, and I might try to tie it all in at the end. Army Special [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,3],"tags":[],"class_list":["post-104","post","type-post","status-publish","format-standard","hentry","category-the-old-world","category-wfb"],"_links":{"self":[{"href":"https:\/\/gigeo.sainsbury.xyz\/index.php?rest_route=\/wp\/v2\/posts\/104","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gigeo.sainsbury.xyz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gigeo.sainsbury.xyz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gigeo.sainsbury.xyz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gigeo.sainsbury.xyz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=104"}],"version-history":[{"count":9,"href":"https:\/\/gigeo.sainsbury.xyz\/index.php?rest_route=\/wp\/v2\/posts\/104\/revisions"}],"predecessor-version":[{"id":139,"href":"https:\/\/gigeo.sainsbury.xyz\/index.php?rest_route=\/wp\/v2\/posts\/104\/revisions\/139"}],"wp:attachment":[{"href":"https:\/\/gigeo.sainsbury.xyz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=104"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gigeo.sainsbury.xyz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=104"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gigeo.sainsbury.xyz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=104"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}